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Zombie-Pimp

11 Game Reviews

1 w/ Responses

Beatiful.

This is why I will never stop coming to newgrounds. I'll keep visiting this website and sifting through the hoardes of cookiecutter games, because I know that eventually I will find another affecting and brilliant masterpiece such as this.

Thank you for sharing with the newgrounds audience. There are those of us here that live for experiences like this.

The minimalist art game genre has triumphantly returned to newgrounds. An absolute masterpiece! You are a genius storyteller. Please continue to make games like this.

This is such a brilliant concept for a game. Honestly, the idea is nothing short of genius. My hats off to you guys. BUT there are some serious issues that really detract from this game. First of all, sometimes the pattern mode will work for me, sometimes it won't. I have no idea why. I find if I close firefox and restart it, it will sometimes work when it had stopped working.

Secondly, many of the 'difficult' campaign levels revolve too heavily around those wierd purple orbs, which imo are a very lame game mechanic. I'm not one to complain about mechanics as long as they're somehow surmountable, my policy is "shut up and adapt", but the orbs are just so lame, especially when certain bosses just spam them everywhere. I basically just don't have any control over my character, there is no timing or slight of hand involved that can improve my chances of winning when those orbs are spammed, I just have to mash my attack and arrow keys to try and face the right direction and hopefully get a hit on the boss. I think it's funny that one of the boss titles was "Hope for the best", because that's exactly what the game is reduced to because of those silly orbs. I do manage to beat the bosses, but not because of any adaptation or pattern recognition, just by spamming like an idiot (which is exactly what the boss does too).

I also think that it's very frustrating how I can't practise on a certain boss without reloading the game. If I want to fight the boss I lost to, I click the boss's name on the 'you lose' screen, but the button just opens a new window and I have to reload the game, which will then let me try the boss again. I have to open a new window each time I want to fight the same boss twice. This is cripplingly inconvenient, for such a great game to have such an annoying problem. Furhtermore, I can't really find a way to search for a boss that I played a day before or something. Maybe there is a search bar and I can't find it? Another thing is that there is no way to simply 'restart' a campaign. Like, if I know I'm not doing well on a boss, I have to exit the campaign and then go back to the campaign select screen, and then scroll down and click the campaign again. This just wastes my time when there could be a 'restart campagin' button or something.

Anyways, this is a marvel of a game. It's a billion dollar idea and it could have been the most sensational browser-based game in years. But some crippling oversights have really hurt the overall experience. I feel like it would have been fine for you guys to take more time with this game and work out the kinks before releasing it. Such a great idea deserves the best packaging and delivery.

A masterpiece of storytelling... this is art gaming at its finest. You have truly hit a resonant frequency with all dog lovers. The atmosphere and interaction were masterfully achieved, and the ending takes this from an incredible and insightful game into the realm of genius. Bravo.

In my opinion, as spellbinding as TCOM, which has always been an absolute favourite of mine. You have done the original justice. Your writing is incredible, and in my opinion is remeniscent of Murakami's writing style, an author who you must read if you are not yet familiar with him. Also excellent mechanics which kept the gameplay progress consistently challenging yet rewarding.

Wickedly clever

You're not just a brilliant coder, but also an incredibly witty comedian. This has always been one of my favourite game series, and this latest installment is the best yet! The gameplay keeps getting more and more engaged with each chapter, with this game having some incredible mechanics that really kept me enthralled. And the writing is consistently hilarious!

Great game

I really enjoyed playing this. While I wasn't that fond of the main character with the big head, the rest of the artwork was wonderful. I also really liked the secrets, and it was pretty challenging to get all three, especially the last one.

very nice

Now how about actually finishing the MBot animated short??

MindChamber responds:

suck my zombie-penis

Art

This is so much more than just a game. You have mixed intruging puzzle/platformer elements with captivating storytelling, creating a work of art that's touching, elegant, tasteful, and clever. Incredible work.

you know,

It's not necessary to erase the white background on your lineart image with magic wand... You can just set the lineart layer to "multiply" and then colour behind it. Multiply makes the white invisible. Great image though, and I like your efficient use of masks. People will learn a lot from this.

Yo They should remake Cowboy Bebop with clocks.

Age 34, Male

Destruction Squad

Jupiter

Joined on 8/20/05

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