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Zombie-Pimp
Yo They should remake Cowboy Bebop with clocks.

Age 34, Male

Destruction Squad

Jupiter

Joined on 8/20/05

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Comments

Collaboration on NG is behind most of my life-long friendships and successes.

In 2001 I made games with MindChamber, DanPaladin and Zeebarf - all guys I'm still close with today. In 2002 I made two games with Rog from I-Mockery and we are still super-close and hang out at conventions when we can. I also made a game with Luis that year and HE'S HERE RIGHT NOW in the office. That was also the year I worked with Dan Paladin to make Alien Hominid, which resulted in the Behemoth which resulted in Castle Crashers which had a HUGE impact on my life.

Heck just this year at PAX I met Motech for the first time in-person. He did the backgrounds and enemy art in Samurai Asshole back in 1999.

When you collaborate with other people don't just make better stuff, you make better friends and a better life for yourself!

Right now I'm working with JohnnyUtah on both a web game and a console game.

I couldn't agree more. Everyone I mentioned above (except Hulalao, who doesn't seem to like me very much lol) are people that I keep in touch with, and who I always hope to see at Pico Day events. Afro Ninja is a good friend, and let me stay at his place last Pico Day. Sometimes it goes the other way: you make friends online, and then you want to work together. For example, Mindchamber and I have known eachother for years, he was the person who first introduced me to Newgrounds, but we've yet to formally collaborate on anything together. We always talk about it, but stuff keeps coming up, hopefully I'll get my chance to work with him this year finally.

I wouldn't mind collaborating with others, but many of the people I want to collab with are either busy or haven't been on here in years.

thats too bad man :(

Lol, my review was borked, I wrote "that was pure shock and gore", I meant wasn't ... :/ Also completely agree in terms of collaboration. <3

really?? Damn I liked your review :( I knew you meant "wasn't" lol.
Why don't WE collaborate some time? :O

I'd love to collab more....I've been saying it for years and I'm so glad we got to work together. :) Feel free to bug me anytime, dude.

Man I'd be sooo down, maybe next time you can direct :)

I've been collaborating with the rest of the guys that make up Toonwerks for about 2 years now, and it's been one of the most rewarding things I've done for my work. We're able to work to our strengths and we're able to bounce ideas off each other to produce a much better final product. So I don't have to worry about drawing assets and can focus on things like animation skills and "cinematography".

Sure there can be heated discussions, disagreements, and the such. But it always works out in the end and we're always proud of what we end up with.

Thats great! Keep up the good work, guys. As far as 'disagreement' goes, people just need to remain humble and trust each other, and realize that one's own ideas aren't always the best.

1000 cats <3

lol

lol That was deep!
sadly a consistent programmer is very hard to find. The trick is to find one that has even a little abit of artistic talent. They understand the process, and are less likely the bail on you. the rest can go throw themselves in a fire.

and hulalaloo is just trolling, he pretends to be tough and not like people. lol